Way back in 1995, Graham Nelson had recently released Inform, a language for creating parser-based interactive fiction – games in the mode of Infocom’s classic text adventures from the 1980s. The idea appealed to plenty of people, but they faced a problem: they lacked the large pool of example code to learn from that users of other languages had.
Enter Kevin Wilson, then an undergraduate at Berkeley. He was a fan of text adventures, and was hard at work on a game of his own, Avalon (aka Once and Future). When the idea of a competition to encourage new short Inform games came up on rec.arts.int-fiction
– the pre-web, Usenet-based forum central to the IF community during the 1990s – he ran with it. After a fair amount of debate on that forum, Kevin planned a simple competition with one rule: every entry had to be “winnable in under two hours.” He divided the competition into two categories, one for Inform games, the other for TADS games.
The judging rules were as simple as the entry rule. Anyone could vote. All they had to do was play every game in a division and then vote for their top three choices.
A total of twelve games were entered in that first competition. The response was remarkable. After the votes had been counted, discussion of all the games went on for weeks. Traffic on rec.arts.int-fiction
took a dramatic upswing, and the flood didn’t slow to a trickle for some time.
There was no question that this was a competition worth running again.
For its second year, Kevin instituted a few changes. The divisions were eliminated; each game was judged against all others, regardless of the language used to create it. Instead of voting for the top three games, judges ranked each game on a scale of one to ten. This format has stayed the same since.
After three years of running the competition, Kevin stepped down. David Dyte organized the fourth comp, and passed the job in turn to Stephen Granade in 1999. Stephen would proceed to run the next 15 competitions, right through 2013.
During this time, the annual event that the Usenet-based community nicknamed the IFComp gradually evolved in its purpose. What began as a way to encourage hobbyists to generate new works with interesting new tools became a slow but steady heartbeat for an ongoing creative community of text-game authors and enthusiasts. Since the mid–1990s the locus of IF discussion has changed, appropriately, from the primordial Usenet newsgroups to a web-based forum, supported by other web resources like the IFDB, the IF Wiki, and the distributed, deep-memory IF Archive, all run by passionate volunteers. Eileen Mullin launched the XYZZY Awards, an annual online gala which has long complemented the IFComp by recognizing efforts in the wider world of text-game innovation.
And every year the IFComp would cycle again, releasing right on schedule another several dozen brand-new games into the world, reinvigorating a community always hungry to continue growing and maturing through critical play and discussion of fresh work.
Meanwhile, the larger digital-games world experienced its own level of startling growth and change. The early 21st century saw not just the ascent of digital games as an increasingly important facet of human culture, but a great deal of democratization in the tools for their creation. PCs kept getting faster and cheaper, and the advent of ubiquitous mobile technology exploded the everyday exposure to digital games far beyond the comfortable realm of desktop hobbyists. Tools like Unity and GameMaker appeared, giving anyone with a home computer and the will to explore the potential to create highly polished videogames. A global movement of independent game creation started to form, with new communities coming together to complement the commercially focused “triple-A” games industry and challenge one another to continue exploring new directions to take digital games.
This constant pace of tools-driven innovation carried back into the specific realm of text-driven games, too. Graham Nelson returned – working with Emily Short, Andrew Hunter, and other collaborators – to release Inform 7, a complete reimagining of Inform with a natural-language syntax meant to appeal especially to prose stylists. Chris Klimas created Twine, which has achieved critical acclaim and a diverse, energetic community from its enabling people to create rich hypertext-based IF without the need to write code.
By 2013, Inform 7 and Twine had become the dominant tools for creating IFComp entries. Meanwhile, the larger independent-games community had long since discovered for itself the value of competitions for catalyzing the creation and discussion of new work. As it neared its third decade, the IFComp had become just one of many regular competitions found across the new indie-games landscape, from scrappy events like the Ludum Dare to polished, press-friendly affairs like the Independent Games Festival.
Amidst all this, the comp’s heartbeat has carried on, adding more new interactive fiction to an increasingly games-focused world.
In 2014, for the Interactive Fiction Competition’s 20th year, Stephen passed along the organizer role to Jason McIntosh. Despite significant changes to its website and a few updates to its rules, the IFComp retains the same spirit with which it was founded, way back before it (or most anything else) had a website at all.
The IFComp began with enthusiasts with clear memory and aching fondness for the brief era when those strange and unforgettable text adventures, Zork and Wishbringer and all the rest of them, dominated the field of computer games. It grew to become a central catalyst for innovation in the field of text-driven videogames, and has for a long time now driven creators to explore and invent entirely new directions with interactive text – and, in the process, with digital media in general.
We hope you’ll join us in looking forward to what the next 20 years will bring.
The following list includes every game to take first prize in the IFComp over the years. The competition’s legacy embraces far more than merely its first-place winners, of course. To browse all entries by year, visit the results page.
A comedy of errors, mild frustrations, and major workplace-safety violations. With limited actions and a limited inventory, juggle hors d'oeuvres, flaming curtains, and radioactive elements—and keep the drinks coming!
Superhero • Two hours • Parser-based
This work also won 2nd place in the 2024 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2024
Score | 8.51 |
---|---|
Votes Cast | 89 |
Standard Deviation | 1.17 |
Research demonology! Read legal documents! Face off against the world’s least effective torch and pitchfork-wielding mob! All this and more!
Comedy • An hour and a half • Parser-based
This work also won 1st place in the 2023 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2023
Score | 8.43 |
---|---|
Votes Cast | 60 |
Standard Deviation | 1.17 |
Cover art by: Beck Kubrick
FOLLOW THE TRAIL of a missing heterosexual on the strange streets of Toronto! Investigate a QUIRKY CAST of drag kings, chicken wing enthusiasts, and women in elaborate cat make-up! Thrill in the PERVASIVE ENNUI of your early twenties! Struggle to remember where your preteen self was at with the whole BEING GAY THING!
Will Adult Bell make peace with the figurative and literal ghosts of her past? Can Kid Bell navigate the uncanny world of the 2020s and find her way back home? How's the chicken in that creepy basement food court? These questions and more will be answered in THE GROWN-UP DETECTIVE AGENCY.
From the author of BIRDLAND, KNOWN UNKNOWNS, and BOAT PROM. Featuring art by Beck Kubrick.
Mystery • One hour • Choice-based
This work also won 3rd place in the 2022 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2022
Score | 8.25 |
---|---|
Votes Cast | 85 |
Standard Deviation | 1.35 |
Year: 1986
Genre: Adventure
Summary: Wander through an apparently infinite number of spooky mansions, solving a basic puzzle in each one.
ForgottenGames.com rating: ★ ★ ★
Two hours • Parser-based
This work also won 1st place in the 2021 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2021
Score | 8.16 |
---|---|
Votes Cast | 82 |
Standard Deviation | 1.65 |
Merciful puzzlefest. Parser or point-and-click, as you please. Web (including mobile) or Z-machine.
Two hours
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2020
Score | 8.12 |
---|---|
Votes Cast | 49 |
Standard Deviation | 1.51 |
If only you hadn't been too drunk to remember exactly WHICH tavern you were supposed to meet him in. Now, you'll have to journey from tavern to tavern looking for him. An inn full of yearning hearts and true believers. A burlesque house full of cutthroats and intrigue. A dive bar where you're likely to walk out with fewer digits than you walked in with. As you uncover the strange secrets of Akema, you begin to realize you've been lied to, set up. Can you unravel the mystery and get out from under before last call?
Screwball noir fantasy • One hour • Choice-based
This work also won 2nd place in the 2020 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2020
Score | 8.12 |
---|---|
Votes Cast | 52 |
Standard Deviation | 1.19 |
Comedy/Supernatural • Two hours • Parser-based
This work also won 2nd place in the 2019 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2019
Score | 8.39 |
---|---|
Votes Cast | 64 |
Standard Deviation | 1.19 |
Comedy • Two hours • Parser-based
This work also won 1st place in the 2018 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2018
Score | 8.22 |
---|---|
Votes Cast | 76 |
Standard Deviation | 1.44 |
Buster Hudson
A comedy of errors experienced through a parser with a limited verb set. Also, puzzles.
Two hours
This work also won 1st place in the 2017 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2017
Score | 8.57 |
---|---|
Votes Cast | 63 |
Standard Deviation | 1.37 |
Includes (optional) music and sound.
This work also won 3rd place in the 2016 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2016
Score | 8.24 |
---|---|
Votes Cast | 80 |
Standard Deviation | 1.68 |
Explore beautiful Canyonville, New Mexico, at the height of the 1959 Pine Nut Days festival, interact with a full cast of NPCs, perform beat poetry, tamper with baked goods, use hideously powerful space weapons to win cheap carnival trinkets, and try to avoid getting a Reputation!
(Downloading recommended for best experience.)
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2015
Score | 8.05 |
---|---|
Votes Cast | 95 |
Standard Deviation | 1.71 |
This work also won 1st place in the 2014 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2014
Score | 8.07 |
---|---|
Votes Cast | 87 |
Standard Deviation | 1.56 |
This work also won 1st place in the 2013 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2013
Score | 8.12 |
---|---|
Votes Cast | 69 |
Standard Deviation | 1.67 |
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2012
Score | 7.30 |
---|---|
Votes Cast | 66 |
Standard Deviation | 1.77 |
This work also won 1st place in the 2011 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2011
Score | 7.84 |
---|---|
Votes Cast | 73 |
Standard Deviation | 1.41 |
Matt Wigdahl
This work also won 1st place in the 2010 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2010
Score | 7.98 |
---|---|
Votes Cast | 100 |
Standard Deviation | 1.31 |
This work also won 1st place in the 2009 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2009
Score | 7.96 |
---|---|
Votes Cast | 92 |
Standard Deviation | 1.65 |
Jeremy Freese
This work also won 1st place in the 2008 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2008
Score | 8.53 |
---|---|
Votes Cast | 118 |
Standard Deviation | 1.90 |
Admiral Jota
This work also won 1st place in the 2007 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2007
Score | 8.27 |
---|---|
Votes Cast | 91 |
Standard Deviation | 1.76 |
Emily Short
Settled areas are lit: a jagged crescent in the tropics, lining the inland sea. The bright splatter along the top of the curve is Tanhua, as bright from space as New York. The north continent is darker, sprinkled finely with small lights, where the failing climate makes it hard to survive a winter. And the northernmost point, almost lost on the slope of Mt. Cordia, is the original Aleheart Colony, where the first settlers from Earth landed.
It is your destination as well.
This work also won 3rd place in the 2006 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2006
Score | 8.41 |
---|---|
Votes Cast | 113 |
Standard Deviation | 1.33 |
Jason Devlin
This work also won 1st place in the 2005 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2005
Score | 7.92 |
---|---|
Votes Cast | 100 |
Standard Deviation | 1.81 |
Paul O'Brian
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2004
Score | 7.85 |
---|---|
Votes Cast | 94 |
Standard Deviation | 1.57 |
Star Foster and Daniel Ravipinto
Enter a steampunk adventure set in a London that might have been. The year is 1885. Bedlam Hospital still stands in Moorsfield, a decaying shell used to house the poor and the hopeless. Steam-driven mechanical wonders roam the streets. Gear-wheeled analytical engines spin out reams of thought onto punched paper tapes.
And in the darkness - in the alleys and the side shops - hide secrets.
This work also won 1st place in the 2003 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2003
Score | 8.39 |
---|---|
Votes Cast | 107 |
Standard Deviation | 1.77 |
Paul O'Brian
This work also won 2nd place in the 2002 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2002
Score | 7.60 |
---|---|
Votes Cast | 100 |
Standard Deviation | 1.78 |
Jon Ingold
And close your eyes with holy dread
For he on honey-dew hath fed
And drunk the milk of paradise.
This work also won 1st place in the 2001 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2001
Score | 7.45 |
---|---|
Votes Cast | 136 |
Standard Deviation | 1.69 |
Ian Finley
It will but skin and film the ulcerous place,
Whilst rank corruption, mining all within,
Infects unseen."
Welcome to the Citadel of Justice. The Inquisitor is waiting.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 2000
Score | 7.76 |
---|---|
Votes Cast | 82 |
Standard Deviation | 1.92 |
Laura Knauth
This work also won 2nd place in the 1999 Miss Congeniality Awards.
Play, download, or learn more about this game on the IFDB
Browse all IFComp entries from 1999
Score | 7.41 |
---|---|
Votes Cast | 100 |
Standard Deviation | 1.83 |
Adam Cadre
This work also won 1st place in the 1998 Miss Congeniality Awards.
Lucian P. Smith
Graham Nelson
Magnus Olsson