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The competition's very first run in 1995 split the entries into two categories: one for games written with Inform, and one for TADS. Therefore, that year had two first-place winners, two second-place winners, and so on...
Walking away from a picnic, you are suddenly caught in a country storm. You must protect a bridge from being destroyed. An ultra-linear game.
Your eccentric Uncle Zebulon considered himself a wizard, and was rumoured to be very wealthy. But when he died, he only left you one single object in his will... Winner in the TADS division of the First Annual IF Competition, 1995.
Set in an unusual cyber/virtual reality background, you play a disembodied consciousness trapped in an electron prison of the mind.
From the introduction: "Oooh, that rascally rabbit! You were out hunting him when he somehow got the jump on you, blindfolded you, and dumped you into a cell. Well, youll show him. Hell be hasenpfefer by dinner tonight, or your name isnt Elmo Fuld." A parody of Warner Brothers' classic cartoons. Took 2nd place in the TADS division of the First Annual Interactive Fiction Competition.
A one-location game in which you play a series of puzzles against a shopkeeper in order to get a present.
Go fishing for 'The Old One'. Won 3rd place.
C. E. Forman, Graeme Cree, and Stuart Moore
A rewrite of Matt Barringer's incredibly bad game "Detective", this game was ported to Inform and subjected to treatment with Mystery Science Theater 3000 sarcasm. This version is the Silver Screen edition which includes some highly amusing stuff about the game.
Retrieve the diamond ring from the time museum. Tied for forth place in the TADS division of the 1995 Annual Interactive Fiction Competition.
Go sailing on a yacht with three friends, and a corpse.
Michael S. Phillips
As a student with an IF assignment looming, you need to get a biography out of the library - however, it is a very rare book, and surely you won't be allowed to take it with you...
You have been trapped in the underground system for what may be days or even weeks - and you are desperately hungry. The chocolate machine is playing up, and there's never a train when you want one.
You're almost at the end of that adventure game you've struggled so hard to beat, when things get a little crazy.
The organizer of the 1995 Annual Interactive Fiction Competition was Kevin Wilson.