Here are some common questions about participating in the IFComp. Please do feel free to ask the forum or contact the organizer with any other questions you might have (including those that might arise from reading these)!
Absolutely! While most IFComp entries have individual authors, collaborations are not uncommon, and have appeared among the top ten finishers several times.
A collaboration can take many forms: it could be two authors co-writing the piece, or a writer and a programmer, or an author and an illustrator. (Teams of more than two people have been less common in the IFComp, but they’re not unheard of.)
Collaborations are still entered into the competition under a single ifcomp.org account. The game’s author-pseudonym field can be set to the list of authors’ names.
It all depends on whether or not the game’s earlier version has been released to the public.
If you know that a few friends, family, colleagues or classmates are the game’s only players, then you’re clear to enter it (or an improved version of it). As far as the IFComp is concerned, these people were early playtesters, and the game remains safely unreleased.
However, if the game was available on the public internet, where anyone could find and play it, then the IFComp considers that a release – even if the game wasn’t finished yet. This would be the case if, for example, you linked to the game from a public forum.
Every IFComp entry should be, in essence, the world premiere of that work. If you've already shown the work, whether in current or earlier form, in other festivals or competitions, then IFComp considers it an already-released work and therefore disqualified from entry.
This disqualification can also apply should you, for example, submit a game in July and then submit it to other events in September, weeks before the IFComp judging period. If your work is bound for IFComp, then please avoid any public release at all until IFComp judging begins.
The IFComp places no restrictions on the elements that make up its entries’ stories.
Some entrants choose to place content-warning labels on games containing potentially disturbing or — for players with conditions such as PTSD or epilepsy — harmful imagery. In the latter context, these labels are sometimes called trigger warnings, and can refer to either thematic or audio-visual content (such as strobing-light effects). The competition leaves whether and how to do this entirely up to the judgment and taste of the author.
As with all other aspects of your game, think about the experience you want your player to have – knowing that your player might be anyone at all – and act appropriately.
If you think your game might need a content warning but you're not sure how to express it, consider one of these options:
Suggest — in the game's blurb, introduction, or another conspicuous place — that the game may contain material inappropriate for young children, providing further details at your own discretion. (Parents who enjoy playing IF with their kids would especially appreciate this.)
Provide a list of more detailed content advisories pertinent to your game behind a special command, menu option, or other player-voluntary action. This way, players who wish to see warnings before play can easily read them, and those who don't can just as easily ignore them.
You certainly may, if it keeps to all the rules for entries. Just be aware that such games by definition have a smaller potential audience than games that work across many platforms. In the IFComp, the fewer technological restrictions for play that an entry has, the more votes, reviews, and overall attention it tends to receive.
The IF community has a long-lived tradition for cross-platform works, with its roots back in the heyday of commercial text adventures from the 1980s. The most popular tools for IF game creation keep this tradition alive by making it easier to create a single game that works on a variety of computing environments. It may be worth your time to examine these tools, if you haven’t already.
While nothing in the rules stops you from entering an unfinished work, we strongly recommend that you don’t.
There is no penalty for not submitting a final entry, even if you earlier declared an intent to enter. If the deadline has arrived and you know that your entry is unfinished (or finished but untested), please consider withdrawing your entry. Submitting a complete, tested work to a future competition will almost certainly reward you with more pride and satisfaction than submitting an incomplete work today.
Create an HTML file that links to your game, and upload that. This file can contain any style or content you like, so long as it clearly links to (or embeds?) your entry.
Yes, so long as you follow author rule #4, which restricts authors from publicly asking for votes before the competition is over.
If you’ve submitted an entry this year, then you may:
Discuss any aspect of the competition in private communication or correspondence with others
Speak freely about any of the games, or the competition itself, both in public and within the authors-only forum that appears every September on intfiction.org
Make public posts in your blog / Twitter / Facebook telling the world that you have an entry in this year’s IFComp, and encouraging people to go play the competition’s games, judge its entries, or donate prizes. (In fact, we love it when authors to this…)
However, until the end of the judging period, you may not:
Canvass for votes, or otherwise suggest in public that people ought to rank your game highly
Suggest in public that people rank other entries poorly
Generally try to get into the judges' business at all
We would ask that you keep entries exclusive to the IFComp until the judging period ends, after which you may do whatever you wish with your work. The organizers consider releasing an entry outside of the competition while judging is still underway to be tap-dancing a little too close to the edge of author rule #4. (See previous question.)
Anyone can! It’s as simple as signing up for an account on this website, and then visiting the ballot (available when the competition is active). Judges have until 11:59 PM Eastern time on November 15 to rate as many games as they can.
If you’ve playtested a certain game prior to its release in the IFComp, please do not rate it.
If you have entered any games this year, you can’t vote as a judge at all (but you can vote in the “Miss Congeniality” authors-only side-contest).
No, you only need to rate at least five games in order for your votes to count. Just leave any games you haven’t played with the rating of “None”.
No. The two-hour rule describes a maximum, not a minimum.
No, you can keep playing, but you do need to rate it first. According to the competition rules, you must rate the game based on your experiences of your first two hours with it. By all means, play the game for as long as you want after that! However, we ask that you promise to not change your rating based on your experiences after the two-hour mark.
We have no technological way to enforce this rule, at least not without adding a lot of unpleasant complexity to the experience of playing competition games. Please keep to the honor system!
Probably! Since authors don’t choose their prizes until the competition wraps up, we gratefully welcome prize donations right up until the judging period ends in mid-November.
We can never have too many prizes in the pool! Please refer to the prize page for more information about donating.