IFComp features two kinds of prizes, both of which are donated by the IF community, and then shared among the authors of top-ranked entries after the competition ends.
Support IFComp and its authors through a charitable gift to The Colossal Fund, providing a cash prize pool for top IFComp entries! Learn more about it, and see who has contributed this year.
The fund drive ended with a total $10,396 raised! Thanks, everyone!
The following competition prizes have been generously donated by members of the interactive fiction community. See below to learn how the prize pool works, or how you can add to it.
A cameo appearance for yourself or a friend in the donor's next IFComp game and a special thanks in the credits.
From the donor: "My last game took eight years to write: this one I’m hoping to pull together in more like two years."
Donated by Truthcraze
A short (up to 5000 words or 30 minutes) audiobook of a story by the author
Includes pre-production, narration (by the donor), and post-production of your story, with music intro & outro, suitable for distribution through Author's Republic to platforms such as Audible and iTunes. Must be claimed within one year.
Donated by Matthew Warner
Leadlight Gamma, a horror IF game by Wade Clarke
Distributed as an itch.io key. Three copies of the prize are available.
Donated by Wade Clarke
One-year subscription to P&A Magazine, a bimonthly puzzle hunt by Foggy Brume
Delivered as PDFs.
Donated by Doug Orleans
A rooted Nook Simple Touch with an SD card preloaded with IF games.
The device plays interactive fiction games using HunkyPunk. The donor has used it solely as a portable e-ink IF gaming device, but it also works as an e-reader running on Android 2.1. Great for people with migraines or eyestrain issues who love to play hours of IF.
Donated by Lauren Go
A copy of the January 2009 issue of Fantasy & Science Fiction magazine
The issue features the short story "An Elvish Sword of Great Antiquity" by Jim Aikin, a frequent IF contributor
Donated by Paul O'Brian
A Mind Forever Voyaging: A History of Storytelling in Video Games, by Dylan Holmes
Donated by Mike Spivey
Adventure Games: Playing the Outsider, by Aaron Reed / John T. Murray / Anastasia Salter
Paperback, 2020 edition
Donated by Andrew Plotkin
Bridge Daughter, a novel by Jim Nelson
Kindle edition.
Donated by Jim Nelson
Creating Interaction Fiction with Inform 7, by Aaron Reed
Paperback, 2011 edition
Donated by Andrew Plotkin
In My Memory Locked, a novel by Jim Nelson
Kindle or paperback edition.
Donated by Jim Nelson
Man in the Middle, a novel by Jim Nelson
Kindle or paperback edition.
Donated by Jim Nelson
One-year subscription to "Juiced.GS", the quarterly Apple ][ journal
Donated by Ken Gagne
Planning Your Escape: Strategy Secrets to Make You an Escape Room Superstar, by L. E. Hall
Donated by Brett Witty
Power Up: Unlocking the Hidden Mathematics in Video Games, by Matthew Lane
Donated by Mike Spivey
Procedural Generation in Game Design, ed. Tanya X. Short and Tarn Adams
Paperback, 2017 edition
Donated by Andrew Plotkin
The Bridge Daughter Cycle, a set of three novels by Jim Nelson
Kindle edition.
Donated by Jim Nelson
The Sherlock Holmes escape books "The Adventure of the London Waterworks" and "The Adventure of the British Museum"
The two books are offered together as a single prize, and both can be found at the site above.
Donated by Anonymous
Unless otherwise specified, cash prizes are expressed in U.S. dollars and delivered by PayPal.
0.055 ETH (Ether, the Etherium cryptocurrency)
Valued at approximately 148.96 EUR at the time of the donation announcement. Delivered to the recipient's cryptocurrency wallet.
Donated by Diogenes
IFComp 2021 Merchandise from the IFComp 2021 Zazzle Collection
One or more pieces of 2021 IFComp swag from Zazzle (up to $25 total in merchandise + up to $10 shipping credit). If what you want isn't already in the collection (maybe you'd like a trucker hat or cooking apron rather than a t-shirt), let us know. International orders may require the author to chip in on shipping costs. Five copies of the prize are available.
Donated by Jacqueline Ashwell
To donate prizes to this year’s prize pool, please contact the IFComp prize coordinator with a description of what you’d like to put forward.
We’ll accept pretty much any suggestion; from simple tokens to useful things and objects of value, no prize is too humble or too grand. Feel free to browse past years’ prize lists for inspiration. You are free to donate as many prizes per year as you’d like; in all cases, these prizes stay with you until the competition ends.
One thing we can’t accept, much as we’d like to: gifts of Steam games. Due to Steam’s restrictions on purchasing games for other users, we can’t offer them as part of our prize pool. Exception: Creators or publishers of Steam games may donate redeemable codes (a.k.a. “Steam keys”) for their games as prizes.
Please note in your email whether your donation should go into the general prize pool, or whether it’s a special prize with extra conditions attached. (Most prizes go into the pool.) Note also whether you’d need to put any restrictions on who can receive it or where you can ship it. (This usually isn’t the case.)
To donate to the Colossal Fund, press that lovely blue PayPal button found above the fund's progress bar, up near the top of this page.
Donations to the Colossal Fund go to the Interactive Fiction Technology Foundation, a U.S.-based 501(c)(3) non-profit organization, and are fully tax-deductible where allowed by law.
Since 1998, the Interactive Fiction Competition has every year distributed a variety of prizes to the authors of games that score well in the annual rankings. These prizes come from the IF community, and vary in shape from cash to books to food to professional services.
You can browse a list of the last few years’ prizes and donors here.
Donors hang onto their prizes until the competition ends, at which point they ship them to the authors who claim them. Most prizes each year gather into a pool, which ends up distributed among authors as described below – but donors have the option of creating special prizes with extra conditions attached.
Starting with the author of the first-place game, authors take turns choosing prizes from the pool. After the first-place winner picks a prize, then the second-place winner gets a chance to choose from the remaining list, followed by the third-place winner, and so on.
This continues until all prizes have been claimed. As authors claim prizes, donors receive notification to contact their prizes’ claimants and arrange shipment.
Most years, enough prizes float in the pool to allow more than half of all the comp’s participants to receive at least one prize.
Donors can declare that a prize should not go into the pool, but will instead automatically go to the author of a game that, once the competition is over, meets certain conditions. Examples of this in the past have included physical trophies for the top three games, cash awards for the three highest-ranking games that open-source their code, and a handmade “golden banana of discord” toy for the single game with the hightest standard deviation among its received scores.
Special prizes, when present, are the gravy on top of the normal prize pool. Authors whose work land them one or more special prizes will still get their pick from the pool according to the usual rules.
IFComp launched the Colossal Fund in 2017: a parallel, cash-only side-pool built up from charitable public donations. It's essentially a permanent "special prize" run by the competition itself.
This blog post explains the history and motivation behind the Colossal Fund, and details how it works.