Awakened Deeply: Changelog

This lists all the changes the authors of this game have made to it since the judging period began, in their own words.

If you'd like to play the game as it existed at the start of the competition, prior to the application of any updates, you may download the full-competition .zip archive from the top of the games-list page.

September 2, 12:25 AM (UTC)

Updated jump mechanic and commands for some puzzles. Some commands for jumping/getting on things was not clear enough for players in my opinion.

September 2, 2:58 PM (UTC)

Made commands of checking something for a puzzle easier to type/understand as an option for the player.

September 3, 2:47 AM (UTC)

Updated puzzle to be more friendly with verbiage for players.

September 4, 3:57 PM (UTC)

Updated first puzzle to not allow an unwinnable scenario that I did not consider.

September 6, 1:41 AM (UTC)

Updated large puzzles to have more intuitive commands for entry by the player.

September 6, 4:28 AM (UTC)

Updated commands to be more user friendly on a puzzle.

September 6, 4:57 AM (UTC)

Updated more commands to help players with any difficult puzzle sections on the final puzzle.

September 6, 5:06 AM (UTC)

Spelling error corrected on last upload.

September 7, 5:16 AM (UTC)

New commands added to help players.

September 7, 5:39 AM (UTC)

New commands uploaded to new file.

September 7, 3:39 PM (UTC)

Updated commands and scenery in rooms.

September 8, 2:45 AM (UTC)

updated jump command

September 9, 12:18 AM (UTC)

Provided slight hint for largest puzzle in game. Players seem to be struggling slightly with the final puzzle.

October 1, 7:13 PM (UTC)

Fixed potential game breaking bug.