Why Pout?: Changelog

This lists all the changes the authors of this game have made to it since the judging period began, in their own words.

If you'd like to play the game as it existed at the start of the competition, prior to the application of any updates, you may download the full-competition .zip archive from the top of the games-list page.

September 1, 2:31 PM (UTC)

9/1/2024 bug fixes

Cheat item improvements:
--cheat item no longer used up if its suggested available solution is something you guessed before but weren't ready to execute yet
--cheat item now rattles (not just stays silent) if you are in a room with something to do, but you can't do it yet
--switched a few rows in table of puzzle solutions, so trickier puzzle comes first, to maximize the cheat item's value

Game text improvements:
--removed debug text that sometimes appeared in jump-ahead cheat
--some conjugation cases with multiple companions "a and b follows you north" fixed
--maximum possible remaining score, not tracked at all in the initial submission, is now tracked properly
--Haze/main hub room rearranged print order of exits, with current companions pushed to the bottom for continuity/readability
--scenery item removed in Haze/main hub room after solving first puzzle makes it superfluous
--to jibe with the narrative, an item briefly appears in inventory before climbing to the Haze/main hub room

Miscellaneous improvements:
--walkthrough tweaks

September 1, 5:10 PM (UTC)

--fixed bug for missing THINK text in room below hub
--fix in non-game-specific code also fixed excess THINK text for the ache you get later
--fixed regression bug: 9/1/(a) update's reorganization of hub exits forgot to mention DOWN when it was there
--forgot to mention 9/1(a) also fixed double appearance of "score went up/bonus points went up"

September 2, 11:08 PM (UTC)

9/2/2024 updates
--fixed case where homonym rule was in the wrong main table row (the right rule was absent, so I wrote it in, too)
--renamed wbase.txt to walkthrough.txt, since wbase.txt was originally meant to fork to walkthrough.txt and walkthrough-full.txt, and I've opted not to give a full walkthrough
--better cluing of approximately how close you are to the tricky point at/near the end on reject
--war pawn's description tuned up
--CSS issue on web version fixed so cursor doesn't bleed into Parchment link
--forgot to mention in 9/1(b): wow, people finding bugs <2 hours after release, nice work!

September 3, 1:31 PM (UTC)

9/3/2024 AM updates

--clarified in-game that using cheat/warp item doesn't lock out best ending

--there are now 3 levels of rejecting cheap/warp item usage (nothing here, nothing here you can guess right now, something here you can guess but not succeed at)

--implemented +1/+2 in right hand status line, with explanation of what it does after first THINK

--trivial text cleanup

--big ZIP binary now contains source code (except for redacted best-ending test code)

September 4, 8:30 PM (UTC)

--optional room puzzles now always disappear when solved
--clarified in-game that (lack of) progress in optional room doesn't lock out best ending
--added THINK note for command that needs prep (in optional room)
--crude orc description/appearance improved based on game state
--earls in optional room now have synonym when appropriate
--room-specific "can't go that way" messages were polished
--note everywhere a point-scoring activity causes room name to changes in game text, not just header
--fixed trivial typos including one "if X is false" that should've been "if X is true"

September 8, 12:34 AM (UTC)

--zapped THINK text for bonus-point reject at end of game
--redcated room name you hadn't visited in "to say here-in of (rm - a room)"
--more granular text banches explaining optional area/cheat item use doesn't affect best ending
--specific text added for 2nd puzzle close guess
--tweaked logic and text for rules to determine if certain puzzle solutions can work yet ("pre-" rules)
--added PNG map

September 26, 11:20 PM (UTC)

9/26/2024 updates (1.12)
--added responses to very-close-to-right guesses
--bug fix where trying to solve 3 puzzles after solving them gave "can't do this yet"
--inventory small bug fixes with one item printed twice (the ache) and other trivia
--game text clarification for locations and can't go that way
--added response for manipulating stalk (good guess) and first room's name
--changed duplicate nudge at start

October 3, 6:32 PM (UTC)

--new option to say "your party of 3+" instead of listing them out
--T/talk to, with object or not, now more accurately guesses whom you'd like to talk to, with text for formerly silent NPCs as well
--Inventory now has header and footer that change slightly as the game progresses. Also a custom "you are carrying" message.
--fixed typos and trivial logic errors for when conditional text should appear
--trivial shortcuts for VERBS command

October 5, 11:41 AM (UTC)

--EAT CAKE no longer gives "inedible." Replaced default Inform EAT behavior. (Thanks Wolfbiter!)
--credits and companion reporting tweaked