The Apothecary's Assistant: Changelog
This lists all the changes the authors of this game have made to it since
the judging period began, in their own words.
If you'd like to play the game as it existed at the start of the
competition, prior to the application of any updates, you may download the
full-competition .zip archive from the top of the games-list
page.
- Re-fixed some badly-broken code that had been accidentally reintroduced in the pre-deadline build
- Bits of missing text added back in from that same error
- Minor text corrections/edits, fixed some unclear segments
- Fixed spacing issues in certain passages
Added a disclaimer for players whose browsers don't reliably store save files
Small text changes for clarity and flow, typo fix
- Small code fix - Added a note and started making minor adjustments so that players who start the game late don't get locked out
Clarified a point that was causing players to miss content
- Attempted a fix for a bug that was affecting certain platforms/browsers - Adding some clarification to a game mechanic
Added an FAQ to address points that might be unclear
Fixed small text inaccuracies, added more ways to get hints for the cryptic clues
Very small text improvement in a key scene
- Small changes to informative text
- Made scroll bars more visible
- Finalized a path that prevents people who start playing close to the deadline from getting stuck
- Typo fixes
- Made it easier to tell when post-comp actions have been exhausted
- Fixed a line break issue accidentally introduced in the previous update
Added a small clarification to the FAQ about the number of shifts that can be worked each day (between 1 and 3)